Friday, March 21, 2014

Question 9- Essay Topic: Images and Books


Upon viewing this week’s blogging question, I was a bit overwhelmed. My paper topic has not quite been well-developed. However, from what I have considered, the general premise may be put forward. I wish to research the significance of images in books and how they substantially alter one’s experience. For instance, in some ways one might say that an image can positively or negatively shape imagination. On the one hand pictures can rouse insight, while on the other hand they may limit creativeness. An image leaves little interpretation and becomes the accepted visual cue. In particular, it is interesting to note that images in books are common in kids’ stories and novels, yet children are the ones with a strong imagination, and do not necessarily require such aids. While it may be true that images help stimulate the seemingly stale pattern of words, should children’s books really be so heavily visual, potentially hampering their creativity and inventiveness? Alternatively, perhaps images are beneficial as an encouragement to fantastical thoughts. At the very least, pictures can create a means to identify with the characters. As a whole, this dual nature shall be an aspect I hope to explore.


Similarly, I shall examine why we consider images in books to reflect the level of maturity of the container. Principally, how has an image in a book become synonymous with age and why are images less common in more adult genres? Certainly, in such a visual culture, with the abundance of video games, movies, and television shows, images would appear to more appropriate for all demographics. In fact, with the increasing use of technology and the internet, it may even be argued that “images” have already become dominant within our books. Essentially, pages in E-book readers and on the web are images; they are reproductions of the original paper based page, made into an electronic presentation.


In addition, the new incentives to purchase such future technologies all form around an increased interactivity and an ability to manipulate the “image.” Within these future applications a more engaging and enthralling experience is provided through visual elements. Not only are we able to view these reproductions on innovative devices, but also our familiarity with the object is heightened through animations and graphic accoutrements. The future of the book is undoubtedly becoming a different optical experience. In many ways, the unexciting original is more frequently replicated in a unique and sensorial manner. Overall, with any luck, my paper shall effectively survey these concepts and present the implications of visual imagery in books.

2 comments:

  1. Patrick, this is a really interesting topic, and has a lot to do with what I'm trying to figure out right now - the relationship between text and image in the Alice app and book. I also thought in the past about the fact that kids' books have more images, and how it seems incongruous with their vivid imaginations. I know that kids are very picky about their images - my kid would repeatedly ask me why the illustration had the boy holding 3 flowers (for instance), when the text said he only had one left. They really pay attention! So the images are almost a confirmation of the text, it seems. Also, depending on the text, some images are an explanation, especially if the text is older and some words might be unfamiliar. It seems that, for kids, images stimulate their imagination, rather than stifle it. But I have no data to support this assertion... :)

    Regarding the age of the reader, I find that graphic novels break that rule, and there are more and more of those coming out, aimed at an adult audience. Maybe it is precisely because, as you say, we're becoming a lot more image-based than before. The "Our Choice" ebook might be a good example of that trend - visuals seem to be more important than the text. Thought the book has a lot of text, the trailer shows very little of it, focusing on the images instead, because that's what we're drawn to.

    I don't really have much of a point, just some thoughts about a topic that is of interest to me as well. Good luck with the paper!

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  2. I'm also exploring the connection and relationship between text and images, though my topic has a digitization slant. I'm examining the original publication of Charles Darwin’s "The Expression of Emotions in Man and Animals," and the digital edition that is available for free from iTunes in the iBook store. The point is to examine how the process of its digitization has affected the content, meaning, and the original intentions of Darwin. This will largely focus on the fact that the digitization has stripped the text of its images which are vital to text since the images are written about and referenced extensively. Darwin also took great care when selecting his images...

    Anyway, that's just you so know what I'm up to and why I'm about to make the comment that I am: Images are often of a lot of importance in textbooks and scientific research as well. That's clearly not what is primarily of interest to you in your topic though, I just thought it is an interesting point to make since the importance of images in these types of text has remained over a long period of time.

    Also, I wrote a blog post a while back about a book app that was created based on a novel for adults and young adults that might be of interest to you since images are the key aspect of it. It's called "Steampunk Holmes: Legacy of the Nautilus" by Noble Beast (A.K.A. P.C. Martin). This book app incorporates images and text on a whole bunch of levels, and is directly created for an older audience. I believe that the original novel had some illustrations to it, but not as many.
    I do think that you have a very interesting topic though, because it seems to me that illustrations for adults in leisure reading is largely confined to certain subcultures within boarder culture, such as comic book readers, or readers of streampunk literature (such as this app example, or the Hungry Cities Chronicles). Graphic novels have certainly made some headway into being more broadly popular, but for the most part images in adult's novels do seem to be most common in certain genres. Perhaps that phenomenon and why it seems to be would be something interesting to study?
    Sorry if this post is really long, but once I started writing stuff just came to mind. Hopefully something I said is of interest! Good luck with your topic, it seems really interesting.

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